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Renderman Studio 4.0: A Powerful Tool for Maya Artists
Renderman Studio 4.0 is a suite of plugins that integrates Renderman Pro Server, Pixar's award-winning renderer, with Autodesk Maya, one of the most popular 3D animation software. Renderman Studio 4.0 allows Maya users to create stunning photorealistic images and animations with ease and efficiency.
Some of the features of Renderman Studio 4.0 include:
A new lighting panel that simplifies the control and management of lights in any scene.
An interactive rendering mode that provides instant feedback on lighting, shading, and geometry changes.
A relighting mode that enables users to adjust the lighting of a rendered image without re-rendering.
A set of physically plausible shaders that simulate realistic materials such as metal, glass, skin, hair, and subsurface scattering.
A collection of patterns that generate procedural textures such as noise, fractals, flakes, and ocean waves.
A support for arbitrary output variables and light path expressions that allow users to create custom render passes and effects.
A compatibility with Maya's native features such as fluid caches, nParticles, nHair, nCloth, and Paint Effects.
Renderman Studio 4.0 is compatible with Maya versions 2012 to 2015 and runs on Windows, Linux, and Mac OS X platforms. Renderman Studio 4.0 requires Renderman Pro Server 18.0 or higher to render images.
Renderman Studio 4.0 can be downloaded from Pixar's website for a free non-commercial license or a paid commercial license. Renderman Studio 4.0 also comes with a comprehensive documentation and a library of tutorials and examples to help users get started.
Renderman Studio 4.0 is a powerful tool for Maya artists who want to create stunning photorealistic images and animations with Pixar's Renderman technology.
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One of the advantages of Renderman Studio 4.0 is that it supports the Renderman Interface Specification (RIS), which is a new rendering architecture that offers improved performance and flexibility. RIS allows users to choose between two integrators: PxrPathTracer and PxrVCM. PxrPathTracer is a unidirectional path tracer that produces high-quality images with global illumination, depth of field, motion blur, and caustics. PxrVCM is a bidirectional path tracer that combines vertex connection and merging techniques to handle complex lighting scenarios such as specular-diffuse-specular paths.
Another advantage of Renderman Studio 4.0 is that it supports the Open Shading Language (OSL), which is a scripting language for writing custom shaders. OSL allows users to create complex shading effects that are not possible with the built-in shaders. OSL shaders can be compiled and executed on the fly by Renderman Pro Server, without the need to restart Maya or re-export the scene. OSL shaders can also access arbitrary output variables and light path expressions, which enable users to create custom render passes and effects.
A third advantage of Renderman Studio 4.0 is that it supports the Open Subdiv Library, which is a library for subdividing polygonal meshes into smooth surfaces. Open Subdiv allows users to create smooth and creased subdivision surfaces that are compatible with Pixar's Renderman and Disney's animation pipeline. Open Subdiv also supports adaptive tessellation, which dynamically adjusts the level of detail of the subdivision surfaces based on the camera distance and angle. This results in faster rendering and lower memory usage.
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